Die schönsten Kartenspiele: Über 100 Variationen mit dem Skatblatt. The target score may be 1000 or any other agreed beforehand. If the game is won, the winning bidder scores the points taken if lost, the winning bidder scores minus the amount of the bid. ![]() Bidding is as per Three-hand 1001 above, but with no minimum. Russeln is another three-hand variant from Melk in Austria played with 24 cards, but this time the trump suits rank for scoring purposes in Préférence order, i.e. The winner is the first to score over 1000. If the game is won, the winning bidder scores as per normal if it is lost, the bidder's bid is deducted from his or her score. Players bid in multiples of 10 beginning at 40, the winner taking the talon and making 2 discards. John McLeod describes a three-hand version using 20 cards (10 to A in each suit) in which players are dealt 6 cards each and 2 are dealt to a talon. Variants įeder, Gööck and Müller describe the game as being played with 32 cards (7 to A in each suit) and only 6 cards dealt to each player. The loser pays the agreed rate for every point short of 1001. The winner is the first to score 1001 points. There are 120 points in the game and, potentially, a further 280 in trump declarations, making a maximum of 400 points per deal. In this phase, they must always head the trick if they can.Īfter each deal, players tot up their card points (see Ace-Ten table above) and add any points for trump declarations. after the first four tricks), players must follow suit if able otherwise, must trump or overtrump if possible. The trick winner then leads to the next trick. Beginning with the trick winner, both players draw a fresh card from the stock. The trick is won by the highest trump if any are played, or by the highest card of the led suit if no trumps are played. During the first four tricks, players need not follow suit, but may play any card. Optionally, the bottom card of the stock is faced to prevent the dealer gaining any advantage from viewing it surreptitiously.įorehand leads to the first trick. The dealer deals 8 cards each in three packets (3-2-3), beginning with forehand (the non-dealer), and then lays the rest, face down, as the stock. A player who fails to take any tricks during the deal may not score for any trump declarations. An alternative scoring system is that the first trump declaration scores 40 points, the second 60 and so on, regardless of suit. However, the same suit cannot be entrumped twice. Thus, the trump suit may change up to four times during a deal. ![]() A player who subsequently declares a K-Q pair in a different suit scores likewise, and that suit becomes the new trump suit. This earns the following points depending on the suit: ♣ – 100 ♠ – 80 ♥ – 60 and ♦ – 40. However, during play, a player on lead who has a K-Q pair in the same suit may declare a 'marriage' or 'wedding' ( Hochzeit) by playing either and naming its suit as trumps. The cards have the usual Ace-Ten values and ranking as per the table: The game is for two players who require 24 cards from a French-suited pack from 9 to A in each suit. The following rules are based on Hülsemann (1927), supplemented by other sources where shown: Overview Hülsemann describes the game as "one of the most stimulating for two players" and a game that must be played "fast and freely". This dates its invention to the period 1898–1914. The first rules were published in 1927 by Robert Hülsemann (1868-1950) who says the game is thought to have been devised by soldiers serving in the German overseas territory of Kiaochow (German: Kiautschou), hence one of its alternative names.
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